Book 2 - Cradle of Quartz
Different values: 37
=====================================
object {Book 2 - Cradle of Quartz}
    _id : string {Book 2 - Cradle of Quartz._id} (all different values)
    folder : string {Book 2 - Cradle of Quartz.folder} (same value: pQrOgVI3T7rfikpd)
    img : string {Book 2 - Cradle of Quartz.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x31)
        systems/pf2e/icons/default-icons/hazard.svg (x6)
    items : array<object> {Book 2 - Cradle of Quartz.items}
        Length: min=1 max=27
        Value type: object {Book 2 - Cradle of Quartz.items.[]}
            _id : string {Book 2 - Cradle of Quartz.items.[]._id} (336 different values)
            img : string {Book 2 - Cradle of Quartz.items.[].img} (107 different values)
            name : string {Book 2 - Cradle of Quartz.items.[].name} (245 different values)
            sort : integer {Book 2 - Cradle of Quartz.items.[].sort} (28 different values)
            system : object {Book 2 - Cradle of Quartz.items.[].system}
                [autoHeightenLevel] : object {Book 2 - Cradle of Quartz.items.[].system.autoHeightenLevel}
                    [value] : mixed
                description : object {Book 2 - Cradle of Quartz.items.[].system.description}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.description.value} (208 different values)
                [prepared] : object {Book 2 - Cradle of Quartz.items.[].system.prepared}
                    flexible : boolean {Book 2 - Cradle of Quartz.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 2 - Cradle of Quartz.items.[].system.prepared.value} (4 different values)
                        innate (x6)
                        prepared (x2)
                        focus (x2)
                        spontaneous (x1)
                [proficiency] : object {Book 2 - Cradle of Quartz.items.[].system.proficiency}
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.proficiency.value} (2 different values)
                        1 (x6)
                        0 (x5)
                publication : object {Book 2 - Cradle of Quartz.items.[].system.publication}
                    license : string {Book 2 - Cradle of Quartz.items.[].system.publication.license} (2 different values)
                        OGL (x356)
                        ORC (x1)
                    remaster : boolean {Book 2 - Cradle of Quartz.items.[].system.publication.remaster} (2 different values)
                        False (x356)
                        True (x1)
                    title : string {Book 2 - Cradle of Quartz.items.[].system.publication.title} (11 different values)
                         (x195)
                        Pathfinder Core Rulebook (x81)
                        Pathfinder Lost Omens Gods & Magic (x5)
                        Pathfinder Bestiary (x26)
                        Pathfinder Guns & Gears (x34)
                        Pathfinder Bestiary 2 (x1)
                        Pathfinder Bestiary 3 (x5)
                        Pathfinder #179: Cradle of Quartz (x6)
                        Pathfinder Advanced Player's Guide (x2)
                        Pathfinder Gamemastery Guide (x1)
                        Pathfinder Player Core (x1)
                rules : ###FoundryRulesObject###
                [showSlotlessLevels] : object {Book 2 - Cradle of Quartz.items.[].system.showSlotlessLevels}
                    value : boolean {Book 2 - Cradle of Quartz.items.[].system.showSlotlessLevels.value} (same value: False)
                [slots] : object {Book 2 - Cradle of Quartz.items.[].system.slots}
                    [slot1] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot1}
                        max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.max} (2 different values)
                            4 (x1)
                            3 (x2)
                        [prepared] : array<object> {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    cPuG24eHfkTULVBf (x4)
                                    bzLCoxXlZFcCGc4x (x2)
                                    q7xBCSR0MI2Y5olc (x1)
                        value : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot1.value} (same value: 3)
                    [slot0] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot0}
                        max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    Z7dbsxF57wxsuLuf (x1)
                                    fSNLhQL4m8THhfDt (x1)
                                    zWc9Buu47kSJkcOB (x1)
                                    dwvmXkrxHCjEMTWC (x1)
                                    1KlEAnGolYTSLXhP (x1)
                    [slot2] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot2}
                        max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.max} (same value: 3)
                        [prepared] : array<object> {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.prepared.[].id} (2 different values)
                                    4bJVtiJCMTOR9RdJ (x1)
                                    qKdu1tF09xVNU33v (x2)
                        value : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {Book 2 - Cradle of Quartz.items.[].system.slots.slot3}
                        max : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.max} (2 different values)
                            3 (x1)
                            1 (x1)
                        [prepared] : array<object> {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    hhaaLaRYmVTeEgc9 (x1)
                                    xj9EzbUXjK2R2wXn (x1)
                                    rszGIJhk3icymfrE (x1)
                        value : integer {Book 2 - Cradle of Quartz.items.[].system.slots.slot3.value} (same value: 1)
                [slug] : string {Book 2 - Cradle of Quartz.items.[].system.slug} (119 different values)
                [spelldc] : object {Book 2 - Cradle of Quartz.items.[].system.spelldc}
                    dc : integer {Book 2 - Cradle of Quartz.items.[].system.spelldc.dc} (7 different values)
                        19 (x1)
                        20 (x3)
                        25 (x1)
                        24 (x1)
                        22 (x3)
                        18 (x1)
                        28 (x1)
                    mod : integer {Book 2 - Cradle of Quartz.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.spelldc.value} (7 different values)
                        11 (x1)
                        12 (x3)
                        17 (x1)
                        16 (x1)
                        14 (x3)
                        8 (x1)
                        20 (x1)
                [tradition] : object {Book 2 - Cradle of Quartz.items.[].system.tradition}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.tradition.value} (4 different values)
                        primal (x3)
                        divine (x2)
                        arcane (x2)
                        occult (x4)
                [area] : object {Book 2 - Cradle of Quartz.items.[].system.area}
                    type : string {Book 2 - Cradle of Quartz.items.[].system.area.type} (4 different values)
                        emanation (x5)
                        burst (x3)
                        cone (x1)
                        line (x1)
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.area.value} (7 different values)
                        5 (x1)
                        20 (x3)
                        10 (x1)
                        15 (x1)
                        120 (x1)
                        30 (x2)
                        60 (x1)
                    [details] : string {Book 2 - Cradle of Quartz.items.[].system.area.details} (same value: a horizontal earthen or sandy surface within a 20-foot burst)
                [cost] : object {Book 2 - Cradle of Quartz.items.[].system.cost}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Book 2 - Cradle of Quartz.items.[].system.counteraction} (2 different values)
                    False (x51)
                    True (x3)
                [damage] : object {Book 2 - Cradle of Quartz.items.[].system.damage}
                    [0] : object {Book 2 - Cradle of Quartz.items.[].system.damage.0}
                        [applyMod] : boolean {Book 2 - Cradle of Quartz.items.[].system.damage.0.applyMod} (2 different values)
                            False (x9)
                            True (x3)
                        [category] : mixed
                        formula : string {Book 2 - Cradle of Quartz.items.[].system.damage.0.formula} (10 different values)
                            1d6 (x2)
                            2d6 (x1)
                            1d8 (x3)
                            6d6 (x1)
                            4d12 (x1)
                            3d8 (x1)
                            0 (x2)
                            1d4 (x1)
                            1d4+1 (x1)
                            4d6 (x1)
                        kinds : array<string> {Book 2 - Cradle of Quartz.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 2 - Cradle of Quartz.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x14)
                                healing (x3)
                        materials : array<> {Book 2 - Cradle of Quartz.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 2 - Cradle of Quartz.items.[].system.damage.0.type} (8 different values)
                            acid (x3)
                            void (x1)
                            poison (x1)
                            vitality (x2)
                            fire (x1)
                            electricity (x2)
                            mental (x3)
                            force (x1)
                    [gcovwqxwitqchoin] : object {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 2 - Cradle of Quartz.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [damageType] : string {Book 2 - Cradle of Quartz.items.[].system.damage.damageType} (4 different values)
                        piercing (x25)
                        bludgeoning (x7)
                        sonic (x1)
                        slashing (x1)
                    [dice] : integer {Book 2 - Cradle of Quartz.items.[].system.damage.dice} (3 different values)
                        1 (x31)
                        0 (x2)
                        2 (x1)
                    [die] : string {Book 2 - Cradle of Quartz.items.[].system.damage.die} (4 different values)
                        d4 (x13)
                        d6 (x17)
                        d8 (x2)
                         (x2)
                    [formula] : string {Book 2 - Cradle of Quartz.items.[].system.damage.formula} (same value: 1d8)
                    [kind] : string {Book 2 - Cradle of Quartz.items.[].system.damage.kind} (same value: healing)
                    [type] : string {Book 2 - Cradle of Quartz.items.[].system.damage.type} (same value: vitality)
                [defense] : object {Book 2 - Cradle of Quartz.items.[].system.defense}
                    save : object {Book 2 - Cradle of Quartz.items.[].system.defense.save}
                        basic : boolean {Book 2 - Cradle of Quartz.items.[].system.defense.save.basic} (2 different values)
                            True (x10)
                            False (x7)
                        statistic : string {Book 2 - Cradle of Quartz.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x5)
                            fortitude (x6)
                            will (x6)
                [duration] : object {Book 2 - Cradle of Quartz.items.[].system.duration}
                    sustained : boolean {Book 2 - Cradle of Quartz.items.[].system.duration.sustained} (2 different values)
                        False (x48)
                        True (x6)
                    value : string {Book 2 - Cradle of Quartz.items.[].system.duration.value} (13 different values)
                         (x24)
                        1 round (x6)
                        1 minute (x8)
                        10 minutes (x5)
                        until the start of your next turn (x1)
                        unlimited (x2)
                        until the end of your turn (x1)
                        5 minutes (x1)
                        8 hours (x1)
                        until the next time you make your daily preparations (x1)
                        varies (x1)
                        1 hour (x2)
                        see below (x1)
                [heightening] : object {Book 2 - Cradle of Quartz.items.[].system.heightening}
                    [levels] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels}
                        [3] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3}
                            [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [range] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.range.value} (same value: 60 feet)
                            target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1)
                                    1 unattended object with a Bulk of 1 or less (x1)
                        [5] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5}
                            [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                            range : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    60 feet (x2)
                                    120 feet (x1)
                        [7] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7}
                            [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [area] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.area.areaType} (same value: burst)
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.area.value} (same value: 30)
                            target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    1 unattended object with a Bulk of 2 or less (x1)
                                    6 creatures (x1)
                        [9] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9}
                            [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                            area : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.area}
                                areaType : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.area.areaType} (same value: burst)
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.9.area.value} (same value: 40)
                        [6] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6}
                            [range] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.range.value} (same value: 30 feet)
                            target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.6.target.value} (same value: 10 creatures)
                        [2] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.2}
                            target : object {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.2.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less)
                    type : string {Book 2 - Cradle of Quartz.items.[].system.heightening.type} (2 different values)
                        fixed (x8)
                        interval (x13)
                    [damage] : object {Book 2 - Cradle of Quartz.items.[].system.heightening.damage}
                        [0] : string {Book 2 - Cradle of Quartz.items.[].system.heightening.damage.0} (6 different values)
                            2d6 (x3)
                            1d8 (x3)
                            1d6 (x3)
                            1d12 (x1)
                            2d8 (x1)
                            1d4 (x1)
                    [interval] : integer {Book 2 - Cradle of Quartz.items.[].system.heightening.interval} (2 different values)
                        1 (x10)
                        2 (x3)
                [level] : object {Book 2 - Cradle of Quartz.items.[].system.level}
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.level.value} (10 different values)
                        1 (x45)
                        0 (x50)
                        5 (x3)
                        3 (x17)
                        6 (x2)
                        2 (x8)
                        4 (x2)
                        11 (x1)
                        8 (x2)
                        7 (x1)
                [location] : object {Book 2 - Cradle of Quartz.items.[].system.location}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.location.value} (11 different values)
                        9ZFZRfcoqJrmVMQp (x2)
                        xiRZ3ZqL5P1knruF (x1)
                        IftSnBpEXzjcyRa1 (x1)
                        rQKyEPDKFWYkoZdm (x3)
                        gvMwWBO9ToyeDWP5 (x7)
                        esMrawyK2HjbQIQ3 (x12)
                        ZxhVi8fOhMJEQmwJ (x3)
                        vNXYpdzNtNydM0Yh (x5)
                        g1cB4RJsEqXxOUfc (x6)
                        XCCNdWgAwDmYJNUr (x12)
                        vfhKr3Ly9XjE7PhV (x2)
                    [heightenedLevel] : integer {Book 2 - Cradle of Quartz.items.[].system.location.heightenedLevel} (5 different values)
                        1 (x10)
                        3 (x7)
                        2 (x6)
                        8 (x1)
                        4 (x1)
                    [uses] : object {Book 2 - Cradle of Quartz.items.[].system.location.uses}
                        max : integer {Book 2 - Cradle of Quartz.items.[].system.location.uses.max} (same value: 3)
                        value : integer {Book 2 - Cradle of Quartz.items.[].system.location.uses.value} (same value: 3)
                    [signature] : boolean {Book 2 - Cradle of Quartz.items.[].system.location.signature} (same value: True)
                [range] : mixed
                    object {Book 2 - Cradle of Quartz.items.[].system.range}
                        value : string {Book 2 - Cradle of Quartz.items.[].system.range.value} (10 different values)
                            30 feet (x14)
                             (x10)
                            varies (x3)
                            touch (x10)
                            120 feet (x6)
                            500 feet (x3)
                            60 feet (x4)
                            10 feet (x2)
                            unlimited (x1)
                            self (x1)
                    integer {Book 2 - Cradle of Quartz.items.[].system.range} (7 different values)
                        30 (x3)
                        60 (x6)
                        20 (x4)
                        120 (x1)
                        70 (x1)
                        40 (x3)
                        50 (x1)
                [requirements] : string {Book 2 - Cradle of Quartz.items.[].system.requirements} (same value: )
                [target] : object {Book 2 - Cradle of Quartz.items.[].system.target}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.target.value} (15 different values)
                        1 creature (x19)
                         (x17)
                        the triggering creature (x1)
                        1 living creature or 1 willing undead creature (x1)
                        1 willing living creature or 1 undead (x2)
                        non-magical object of light Bulk or less (x1)
                        1 spell effect or unattended magic item (x1)
                        1 or 2 creatures (x1)
                        1 creature or object (x4)
                        1 unattended object or willing creature (x1)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
                        1 unattended object of light Bulk or less (x1)
                        1 object (cook, lift, or tidy only) (x2)
                        self (x1)
                        1 ally (x1)
                [time] : object {Book 2 - Cradle of Quartz.items.[].system.time}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.time.value} (7 different values)
                        2 (x38)
                        reaction (x1)
                        1 to 3 (x4)
                        3 (x2)
                        10 minutes (x3)
                        1 (x5)
                        1 minute (x1)
                [traits] : object {Book 2 - Cradle of Quartz.items.[].system.traits}
                    [rarity] : string {Book 2 - Cradle of Quartz.items.[].system.traits.rarity} (4 different values)
                        common (x305)
                        uncommon (x29)
                        rare (x1)
                        unique (x1)
                    [traditions] : array<string> {Book 2 - Cradle of Quartz.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x45)
                            primal (x28)
                            divine (x22)
                            occult (x37)
                    [value] : array<string> {Book 2 - Cradle of Quartz.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.traits.value.[]} (96 different values)
                [baseItem] : string {Book 2 - Cradle of Quartz.items.[].system.baseItem} (26 different values)
                [bonus] : object {Book 2 - Cradle of Quartz.items.[].system.bonus}
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.bonus.value} (18 different values)
                        0 (x31)
                        13 (x7)
                        15 (x13)
                        19 (x4)
                        18 (x11)
                        10 (x3)
                        16 (x7)
                        14 (x6)
                        12 (x4)
                        20 (x2)
                        21 (x3)
                        1 (x3)
                        8 (x3)
                        11 (x1)
                        6 (x2)
                        5 (x1)
                        7 (x1)
                        22 (x2)
                [bonusDamage] : object {Book 2 - Cradle of Quartz.items.[].system.bonusDamage}
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 2 - Cradle of Quartz.items.[].system.bulk}
                    value : mixed
                        float {Book 2 - Cradle of Quartz.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 2 - Cradle of Quartz.items.[].system.bulk.value} (4 different values)
                            1 (x16)
                            0 (x6)
                            5 (x1)
                            2 (x2)
                [category] : string {Book 2 - Cradle of Quartz.items.[].system.category} (14 different values)
                    martial (x20)
                    light (x6)
                    interaction (x18)
                    offensive (x74)
                    ammo (x16)
                    defensive (x37)
                    advanced (x3)
                    simple (x11)
                    potion (x4)
                    talisman (x2)
                    other (x3)
                    poison (x1)
                    medium (x1)
                    drug (x1)
                [containerId] : mixed
                [equipped] : object {Book 2 - Cradle of Quartz.items.[].system.equipped}
                    carryType : string {Book 2 - Cradle of Quartz.items.[].system.equipped.carryType} (same value: worn)
                    [handsHeld] : integer {Book 2 - Cradle of Quartz.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x44)
                        1 (x7)
                    [invested] : mixed
                    [inSlot] : boolean {Book 2 - Cradle of Quartz.items.[].system.equipped.inSlot} (2 different values)
                        False (x5)
                        True (x3)
                [group] : string {Book 2 - Cradle of Quartz.items.[].system.group} (11 different values)
                    pick (x2)
                    leather (x4)
                    firearm (x13)
                    hammer (x1)
                    crossbow (x3)
                    sword (x5)
                    bomb (x3)
                    brawling (x2)
                    knife (x3)
                    chain (x2)
                    club (x2)
                [hardness] : integer {Book 2 - Cradle of Quartz.items.[].system.hardness} (same value: 0)
                [hp] : object {Book 2 - Cradle of Quartz.items.[].system.hp}
                    max : integer {Book 2 - Cradle of Quartz.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.hp.value} (same value: 0)
                [material] : object {Book 2 - Cradle of Quartz.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 2 - Cradle of Quartz.items.[].system.price}
                    value : object {Book 2 - Cradle of Quartz.items.[].system.price.value}
                        [sp] : integer {Book 2 - Cradle of Quartz.items.[].system.price.value.sp} (6 different values)
                            4 (x1)
                            1 (x14)
                            3 (x3)
                            9 (x6)
                            7 (x1)
                            2 (x4)
                        [gp] : integer {Book 2 - Cradle of Quartz.items.[].system.price.value.gp} (21 different values)
                        [cp] : integer {Book 2 - Cradle of Quartz.items.[].system.price.value.cp} (same value: 1)
                    [per] : integer {Book 2 - Cradle of Quartz.items.[].system.price.per} (2 different values)
                        10 (x11)
                        5 (x1)
                [quantity] : integer {Book 2 - Cradle of Quartz.items.[].system.quantity} (7 different values)
                    1 (x60)
                    10 (x9)
                    5 (x2)
                    2 (x2)
                    20 (x2)
                    4 (x1)
                    3 (x1)
                [reload] : object {Book 2 - Cradle of Quartz.items.[].system.reload}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.reload.value} (4 different values)
                         (x11)
                        1 (x14)
                        - (x7)
                        0 (x2)
                [runes] : object {Book 2 - Cradle of Quartz.items.[].system.runes}
                    potency : integer {Book 2 - Cradle of Quartz.items.[].system.runes.potency} (2 different values)
                        1 (x11)
                        0 (x30)
                    property : array<string> {Book 2 - Cradle of Quartz.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.runes.property.[]} (same value: fearsome)
                    [striking] : integer {Book 2 - Cradle of Quartz.items.[].system.runes.striking} (2 different values)
                        1 (x7)
                        0 (x27)
                    [resilient] : integer {Book 2 - Cradle of Quartz.items.[].system.runes.resilient} (same value: 0)
                [size] : string {Book 2 - Cradle of Quartz.items.[].system.size} (3 different values)
                    med (x74)
                    lg (x1)
                    tiny (x2)
                [splashDamage] : object {Book 2 - Cradle of Quartz.items.[].system.splashDamage}
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.splashDamage.value} (2 different values)
                        0 (x33)
                        2 (x1)
                [usage] : object {Book 2 - Cradle of Quartz.items.[].system.usage}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.usage.value} (5 different values)
                        held-in-one-hand (x62)
                        held-in-two-hands (x4)
                        affixed-to-firearm (x2)
                        wornheadwear (x1)
                        worn (x1)
                [acBonus] : integer {Book 2 - Cradle of Quartz.items.[].system.acBonus} (3 different values)
                    2 (x5)
                    3 (x1)
                    1 (x1)
                [checkPenalty] : integer {Book 2 - Cradle of Quartz.items.[].system.checkPenalty} (3 different values)
                    -1 (x5)
                    -2 (x1)
                    0 (x1)
                [dexCap] : integer {Book 2 - Cradle of Quartz.items.[].system.dexCap} (2 different values)
                    3 (x6)
                    2 (x1)
                [speedPenalty] : integer {Book 2 - Cradle of Quartz.items.[].system.speedPenalty} (2 different values)
                    0 (x6)
                    -5 (x1)
                [strength] : integer {Book 2 - Cradle of Quartz.items.[].system.strength} (3 different values)
                    1 (x5)
                    2 (x1)
                    0 (x1)
                [attack] : object {Book 2 - Cradle of Quartz.items.[].system.attack}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 2 - Cradle of Quartz.items.[].system.attackEffects}
                    value : array<string> {Book 2 - Cradle of Quartz.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.attackEffects.value.[]} (8 different values)
                            heretics-smite (x2)
                            push (x3)
                            grab (x2)
                            i-venom (x1)
                            tongue-grab (x1)
                            crack-shot (x1)
                            concussive-fist (x1)
                            mana-fever (x1)
                    [custom] : string {Book 2 - Cradle of Quartz.items.[].system.attackEffects.custom} (same value: )
                [damageRolls] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls}
                    [vnetr2ruz1oc1cagtogr] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damage} (same value: 2d4+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.vnetr2ruz1oc1cagtogr.damageType} (same value: piercing)
                    [s883rjmzmuvtlr6zgmdp] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damage} (same value: 1d6+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.s883rjmzmuvtlr6zgmdp.damageType} (same value: slashing)
                    [8o49eelwzpxiie5fsh0r] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damage} (same value: 1d6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.8o49eelwzpxiie5fsh0r.damageType} (same value: acid)
                    [jtqm70b61oqbd8pa8ilt] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damage} (same value: 1d6+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jtqm70b61oqbd8pa8ilt.damageType} (same value: slashing)
                    [mhtsqkir2nuc3spwg2bk] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damage} (same value: 1d6+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mhtsqkir2nuc3spwg2bk.damageType} (same value: bludgeoning)
                    [rtglirlkgie11oo6co2a] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.rtglirlkgie11oo6co2a}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damage} (same value: 2d6+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.rtglirlkgie11oo6co2a.damageType} (same value: piercing)
                    [p5mmd85nbq9qxhbnajjd] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damage} (same value: 1d4+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.p5mmd85nbq9qxhbnajjd.damageType} (same value: piercing)
                    [plxrjo9wp98lmkk0g2is] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damage} (same value: 1d6+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.plxrjo9wp98lmkk0g2is.damageType} (same value: bludgeoning)
                    [fzavz26ku6fdu4zvqxr9] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damage} (same value: 1d6+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.fzavz26ku6fdu4zvqxr9.damageType} (same value: bludgeoning)
                    [jijvvk5c5r5137r4pt2l] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damage} (same value: 2d6+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jijvvk5c5r5137r4pt2l.damageType} (same value: piercing)
                    [dr6xldrvrak29yo2l431] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dr6xldrvrak29yo2l431}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damage} (same value: 2d6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dr6xldrvrak29yo2l431.damageType} (same value: electricity)
                    [ot8178bdjtljiqn8b2ko] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damage} (same value: 2d10+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ot8178bdjtljiqn8b2ko.damageType} (same value: piercing)
                    [sb72d2olkmm6zc96clmf] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.sb72d2olkmm6zc96clmf}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damage} (same value: 2d10+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.sb72d2olkmm6zc96clmf.damageType} (same value: piercing)
                    [qp6qdk64wrliqo1wsacc] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damage} (same value: 2d6+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qp6qdk64wrliqo1wsacc.damageType} (same value: slashing)
                    [98qxvrk3xsterxsvwgis] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.98qxvrk3xsterxsvwgis}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damage} (same value: 1d10+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.98qxvrk3xsterxsvwgis.damageType} (same value: piercing)
                    [1aqsq0kuyhtc670dyrxv] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damage} (same value: 2d8+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1aqsq0kuyhtc670dyrxv.damageType} (same value: bludgeoning)
                    [tg0q68hh94gt7wogjwsd] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damage} (same value: 2d8+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.tg0q68hh94gt7wogjwsd.damageType} (same value: piercing)
                    [5tz4i48ujmrqv39rbnfc] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damage} (same value: 2d6+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5tz4i48ujmrqv39rbnfc.damageType} (same value: bludgeoning)
                    [dv7ibx349ogiov0fa923] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dv7ibx349ogiov0fa923}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damage} (2 different values)
                            1d6+3 (x1)
                            1d8 (x1)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dv7ibx349ogiov0fa923.damageType} (same value: piercing)
                    [gkduul6e9p9nnds1hc3g] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damage} (same value: 2d6+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gkduul6e9p9nnds1hc3g.damageType} (same value: bludgeoning)
                    [dzkjy18bclk64yjt5jy6] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damage} (same value: 1d6+3)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzkjy18bclk64yjt5jy6.damageType} (same value: piercing)
                    [5rkwjarpobh4gc51xgpb] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damage} (same value: 2d4+3)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5rkwjarpobh4gc51xgpb.damageType} (same value: piercing)
                    [ygimlb3th1u0fxaz12ob] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damage} (same value: 2d12+9)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ygimlb3th1u0fxaz12ob.damageType} (same value: slashing)
                    [6kmoyyqex0cuuzassdc9] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damage} (same value: 2d6+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6kmoyyqex0cuuzassdc9.damageType} (same value: bludgeoning)
                    [0] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0.damage} (5 different values)
                            1d6+10 (x2)
                            2d4 (x1)
                            1d6+2 (x1)
                            1d6+6 (x1)
                            1d6+3 (x1)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0.damageType} (4 different values)
                            piercing (x3)
                            sonic (x1)
                            bludgeoning (x1)
                            slashing (x1)
                    [ihko4q1sq0kj2567q3gz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damage} (same value: 1d6+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ihko4q1sq0kj2567q3gz.damageType} (same value: piercing)
                    [1amqv1r6br3i8w68ph4o] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damage} (same value: 1d4+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1amqv1r6br3i8w68ph4o.damageType} (same value: bludgeoning)
                    [1] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1}
                        category : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1.category} (same value: splash)
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1.damage} (same value: 2)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1.damageType} (same value: sonic)
                    [eg05p4pzj5i7m12dk1b4] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damage} (same value: 1d6+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.eg05p4pzj5i7m12dk1b4.damageType} (same value: piercing)
                    [wwzvaezdidif21hg0uhs] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.wwzvaezdidif21hg0uhs}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damage} (same value: 1d4+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.wwzvaezdidif21hg0uhs.damageType} (same value: piercing)
                    [glv3ngel9nuszfuogk4i] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.glv3ngel9nuszfuogk4i}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damage} (same value: 1d4+3)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.glv3ngel9nuszfuogk4i.damageType} (same value: bludgeoning)
                    [1albqvcqwiq28m7uqvdp] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damage} (same value: 1d4+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1albqvcqwiq28m7uqvdp.damageType} (same value: piercing)
                    [1ii9sy6822afc2jt9e4v] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damage} (same value: 1d4+5)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1ii9sy6822afc2jt9e4v.damageType} (same value: piercing)
                    [ph565f3s36shc7m9rjoi] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ph565f3s36shc7m9rjoi}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damage} (same value: 1d6+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ph565f3s36shc7m9rjoi.damageType} (same value: piercing)
                    [aqayjxprlfk7xes6fflu] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.aqayjxprlfk7xes6fflu}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damage} (same value: 1d4+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.aqayjxprlfk7xes6fflu.damageType} (same value: piercing)
                    [o9rvp0kgfyzn1d4sgozz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damage} (same value: 2d8+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.o9rvp0kgfyzn1d4sgozz.damageType} (same value: bludgeoning)
                    [xf1x6bv8y1bme6xkzv2u] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damage} (same value: 2d8+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xf1x6bv8y1bme6xkzv2u.damageType} (same value: piercing)
                    [kvbewr598jt0fb94wgap] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kvbewr598jt0fb94wgap}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damage} (same value: 1d4-1)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kvbewr598jt0fb94wgap.damageType} (same value: bludgeoning)
                    [0hl2ijww98hhe6yjd7b1] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damage} (same value: 1d4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.0hl2ijww98hhe6yjd7b1.damageType} (same value: sonic)
                    [jnkcjmwqghvuik0f1msf] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damage} (same value: 2d6+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.jnkcjmwqghvuik0f1msf.damageType} (same value: piercing)
                    [gnokqgbbd4j9ixd1zq0p] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damage} (same value: 1d4+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.gnokqgbbd4j9ixd1zq0p.damageType} (same value: piercing)
                    [r53kybroyih95m2t27fd] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r53kybroyih95m2t27fd}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r53kybroyih95m2t27fd.damage} (same value: 1d4+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r53kybroyih95m2t27fd.damageType} (same value: piercing)
                    [5npz4wo51ujxp73sxejz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5npz4wo51ujxp73sxejz}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damage} (same value: 1d4+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5npz4wo51ujxp73sxejz.damageType} (same value: piercing)
                    [ily5yhafx4afulwvj6q2] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ily5yhafx4afulwvj6q2}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damage} (same value: 1)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.ily5yhafx4afulwvj6q2.damageType} (same value: piercing)
                    [r8wrnyy22wrp1v2vqv21] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damage} (same value: 1)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.r8wrnyy22wrp1v2vqv21.damageType} (same value: slashing)
                    [hljamgrkstfgi7rexwhz] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hljamgrkstfgi7rexwhz}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damage} (same value: 2d12+9)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hljamgrkstfgi7rexwhz.damageType} (same value: piercing)
                    [pobjmvznmdljpmbxow5g] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.pobjmvznmdljpmbxow5g}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damage} (same value: 1d6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.pobjmvznmdljpmbxow5g.damageType} (same value: electricity)
                    [qa46vqx2ttg9x6nsbicl] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damage} (same value: 2d10+9)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.qa46vqx2ttg9x6nsbicl.damageType} (same value: bludgeoning)
                    [dzn2aerv5bjzyexcisgs] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damage} (same value: 1d8+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.dzn2aerv5bjzyexcisgs.damageType} (same value: piercing)
                    [3bq8pq4w51r67gcmc740] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.3bq8pq4w51r67gcmc740}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damage} (same value: 2d4+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.3bq8pq4w51r67gcmc740.damageType} (same value: slashing)
                    [op2y1mfa8mgmjjhwki3h] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damage} (same value: 1d8+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.op2y1mfa8mgmjjhwki3h.damageType} (same value: piercing)
                    [kgaz0ak7adfu5zvyiioj] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damage} (same value: 2d6+4)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.kgaz0ak7adfu5zvyiioj.damageType} (same value: piercing)
                    [z7kdel1ztgcmj651xd0b] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damage} (same value: 2d4+10)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.z7kdel1ztgcmj651xd0b.damageType} (same value: bludgeoning)
                    [mpbwtrm2pkhzjmw4k8y3] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damage} (same value: 2d6+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.mpbwtrm2pkhzjmw4k8y3.damageType} (same value: piercing)
                    [hiy7a1iix4nllmmvivd7] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damage} (same value: 2d6+7)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.hiy7a1iix4nllmmvivd7.damageType} (same value: bludgeoning)
                    [2bg3hoyw7xh549g8hdk4] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damage} (same value: 2d10+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.2bg3hoyw7xh549g8hdk4.damageType} (same value: bludgeoning)
                    [23o5uuctsus0stp65s15] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.23o5uuctsus0stp65s15}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.23o5uuctsus0stp65s15.damage} (same value: 2d8+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.23o5uuctsus0stp65s15.damageType} (same value: bludgeoning)
                    [deue93w2u2p62dowgnt7] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.deue93w2u2p62dowgnt7}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damage} (same value: 2d4+8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.deue93w2u2p62dowgnt7.damageType} (same value: bludgeoning)
                    [m37or4j8e4zyv2xi917r] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.m37or4j8e4zyv2xi917r}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damage} (same value: 2d6+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.m37or4j8e4zyv2xi917r.damageType} (same value: slashing)
                    [5ir1nmqrvnmc21rqz103] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damage} (same value: 2d4+6)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.5ir1nmqrvnmc21rqz103.damageType} (same value: slashing)
                    [6y3hnohj1zgw67pg72d8] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damage} (same value: 1d6+5)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.6y3hnohj1zgw67pg72d8.damageType} (same value: bludgeoning)
                    [x4rqc3cuc5fg21sfvg77] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damage} (same value: 1d4+5)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.x4rqc3cuc5fg21sfvg77.damageType} (same value: bludgeoning)
                    [a7asuxszo1898kos1kxs] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.a7asuxszo1898kos1kxs}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damage} (same value: 1d4+5)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.a7asuxszo1898kos1kxs.damageType} (same value: bludgeoning)
                    [xg7gxx9l7dg4wncsp28r] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damage} (same value: 1d8)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.xg7gxx9l7dg4wncsp28r.damageType} (same value: piercing)
                    [94j8b1c5wzulcgaanan5] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.94j8b1c5wzulcgaanan5}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damage} (same value: 2d10+11)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.94j8b1c5wzulcgaanan5.damageType} (same value: piercing)
                    [1q5qmqldaujjekqqr0cc] : object {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc}
                        damage : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damage} (same value: 2d8+11)
                        damageType : string {Book 2 - Cradle of Quartz.items.[].system.damageRolls.1q5qmqldaujjekqqr0cc.damageType} (same value: slashing)
                [weaponType] : object {Book 2 - Cradle of Quartz.items.[].system.weaponType}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.weaponType.value} (2 different values)
                        melee (x47)
                        ranged (x23)
                [actionType] : object {Book 2 - Cradle of Quartz.items.[].system.actionType}
                    value : string {Book 2 - Cradle of Quartz.items.[].system.actionType.value} (4 different values)
                        passive (x71)
                        action (x40)
                        reaction (x23)
                        free (x1)
                [actions] : object {Book 2 - Cradle of Quartz.items.[].system.actions}
                    [value] : integer {Book 2 - Cradle of Quartz.items.[].system.actions.value} (3 different values)
                        2 (x14)
                        1 (x23)
                        3 (x3)
                [meleeUsage] : object {Book 2 - Cradle of Quartz.items.[].system.meleeUsage}
                    damage : object {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.damage}
                        die : string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.damage.die} (2 different values)
                            d6 (x2)
                            d4 (x1)
                        type : string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.damage.type} (2 different values)
                            bludgeoning (x2)
                            slashing (x1)
                    group : string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.group} (2 different values)
                        club (x2)
                        sword (x1)
                    traits : array<string> {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.traits}
                        Length: min=2 max=4
                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.meleeUsage.traits.[]} (6 different values)
                            critical-fusion (x3)
                            thrown-10 (x1)
                            shove (x1)
                            finesse (x1)
                            forceful (x1)
                            sweep (x1)
                [stackGroup] : string {Book 2 - Cradle of Quartz.items.[].system.stackGroup} (3 different values)
                    rounds10 (x12)
                    rounds5 (x1)
                    bolts (x1)
                [uses] : object {Book 2 - Cradle of Quartz.items.[].system.uses}
                    autoDestroy : boolean {Book 2 - Cradle of Quartz.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 2 - Cradle of Quartz.items.[].system.uses.max} (3 different values)
                        1 (x24)
                        5 (x2)
                        500 (x1)
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.uses.value} (3 different values)
                        1 (x24)
                        5 (x2)
                        500 (x1)
                [mod] : object {Book 2 - Cradle of Quartz.items.[].system.mod}
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.mod.value} (7 different values)
                        16 (x2)
                        10 (x1)
                        15 (x2)
                        19 (x1)
                        11 (x2)
                        13 (x1)
                        17 (x1)
                [proficient] : object {Book 2 - Cradle of Quartz.items.[].system.proficient}
                    value : integer {Book 2 - Cradle of Quartz.items.[].system.proficient.value} (same value: 0)
                [overlays] : object {Book 2 - Cradle of Quartz.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    [z04svm1cvfcxtplb] : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x1)
                                        manipulate (x1)
                                        void (x1)
                    37gy7l19tik74o4s : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    7qdtetowq348s9oc : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    7vbvdrv2cl87sqta : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                    lfxcoz2d3f8j2zq1 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 2 - Cradle of Quartz.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x2)
                                        healing (x2)
                                        manipulate (x2)
                                        vitality (x2)
                [deathNote] : boolean {Book 2 - Cradle of Quartz.items.[].system.deathNote} (same value: True)
                [frequency] : object {Book 2 - Cradle of Quartz.items.[].system.frequency}
                    max : integer {Book 2 - Cradle of Quartz.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 2 - Cradle of Quartz.items.[].system.frequency.per} (4 different values)
                        round (x1)
                        PT1M (x1)
                        turn (x1)
                        day (x1)
                    [value] : integer {Book 2 - Cradle of Quartz.items.[].system.frequency.value} (same value: 1)
                [specific] : object {Book 2 - Cradle of Quartz.items.[].system.specific}
                    material : object {Book 2 - Cradle of Quartz.items.[].system.specific.material}
                        [grade] : mixed
                        [type] : mixed
                    runes : object {Book 2 - Cradle of Quartz.items.[].system.specific.runes}
                        potency : integer {Book 2 - Cradle of Quartz.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<string> {Book 2 - Cradle of Quartz.items.[].system.specific.runes.property}
                            Length: min=1 max=1
                            Value type: string {Book 2 - Cradle of Quartz.items.[].system.specific.runes.property.[]} (same value: fearsome)
                        striking : integer {Book 2 - Cradle of Quartz.items.[].system.specific.runes.striking} (same value: 1)
            type : string {Book 2 - Cradle of Quartz.items.[].type} (9 different values)
                spellcastingEntry (x11)
                spell (x54)
                weapon (x34)
                armor (x7)
                melee (x70)
                action (x135)
                consumable (x27)
                lore (x10)
                equipment (x9)
            [_stats] : object {Book 2 - Cradle of Quartz.items.[]._stats}
                compendiumSource : string {Book 2 - Cradle of Quartz.items.[]._stats.compendiumSource} (117 different values)
            [flags] : object {Book 2 - Cradle of Quartz.items.[].flags}
                pf2e : object {Book 2 - Cradle of Quartz.items.[].flags.pf2e}
                    linkedWeapon : string {Book 2 - Cradle of Quartz.items.[].flags.pf2e.linkedWeapon} (30 different values)
    name : string {Book 2 - Cradle of Quartz.name} (all different values)
    system : object {Book 2 - Cradle of Quartz.system}
        [abilities] : object {Book 2 - Cradle of Quartz.system.abilities}
            cha : object {Book 2 - Cradle of Quartz.system.abilities.cha}
                mod : integer {Book 2 - Cradle of Quartz.system.abilities.cha.mod} (8 different values)
                    0 (x6)
                    4 (x6)
                    3 (x3)
                    -5 (x5)
                    1 (x4)
                    -2 (x2)
                    2 (x4)
                    -1 (x1)
            con : object {Book 2 - Cradle of Quartz.system.abilities.con}
                mod : integer {Book 2 - Cradle of Quartz.system.abilities.con.mod} (7 different values)
                    4 (x6)
                    3 (x6)
                    1 (x2)
                    2 (x9)
                    5 (x3)
                    0 (x4)
                    -2 (x1)
            dex : object {Book 2 - Cradle of Quartz.system.abilities.dex}
                mod : integer {Book 2 - Cradle of Quartz.system.abilities.dex.mod} (8 different values)
                    3 (x5)
                    4 (x14)
                    2 (x7)
                    6 (x1)
                    1 (x1)
                    0 (x1)
                    7 (x1)
                    5 (x1)
            int : object {Book 2 - Cradle of Quartz.system.abilities.int}
                mod : integer {Book 2 - Cradle of Quartz.system.abilities.int.mod} (11 different values)
                    0 (x7)
                    2 (x5)
                    -3 (x1)
                    -5 (x5)
                    1 (x2)
                    3 (x1)
                    4 (x2)
                    -4 (x3)
                    -1 (x2)
                    -2 (x2)
                    7 (x1)
            str : object {Book 2 - Cradle of Quartz.system.abilities.str}
                mod : integer {Book 2 - Cradle of Quartz.system.abilities.str.mod} (11 different values)
                    5 (x5)
                    1 (x1)
                    2 (x4)
                    6 (x4)
                    4 (x8)
                    3 (x4)
                    -3 (x1)
                    -4 (x1)
                    -2 (x1)
                    -1 (x1)
                    0 (x1)
            wis : object {Book 2 - Cradle of Quartz.system.abilities.wis}
                mod : integer {Book 2 - Cradle of Quartz.system.abilities.wis.mod} (7 different values)
                    3 (x8)
                    0 (x4)
                    4 (x5)
                    2 (x7)
                    -1 (x2)
                    1 (x4)
                    5 (x1)
        attributes : object {Book 2 - Cradle of Quartz.system.attributes}
            ac : object {Book 2 - Cradle of Quartz.system.attributes.ac}
                [details] : string {Book 2 - Cradle of Quartz.system.attributes.ac.details} (same value: )
                value : integer {Book 2 - Cradle of Quartz.system.attributes.ac.value} (15 different values)
                    21 (x4)
                    26 (x5)
                    17 (x1)
                    25 (x6)
                    20 (x6)
                    22 (x5)
                    24 (x2)
                    19 (x1)
                    14 (x1)
                    28 (x1)
                    18 (x1)
                    27 (x1)
                    23 (x1)
                    16 (x1)
                    30 (x1)
            [allSaves] : object {Book 2 - Cradle of Quartz.system.attributes.allSaves}
                value : string {Book 2 - Cradle of Quartz.system.attributes.allSaves.value} (same value: )
            hp : object {Book 2 - Cradle of Quartz.system.attributes.hp}
                details : string {Book 2 - Cradle of Quartz.system.attributes.hp.details} (2 different values)
                     (x36)
                    void healing (x1)
                max : integer {Book 2 - Cradle of Quartz.system.attributes.hp.max} (25 different values)
                temp : integer {Book 2 - Cradle of Quartz.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 2 - Cradle of Quartz.system.attributes.hp.value} (25 different values)
            [resistances] : array<object> {Book 2 - Cradle of Quartz.system.attributes.resistances}
                Length: min=1 max=3
                Value type: object {Book 2 - Cradle of Quartz.system.attributes.resistances.[]}
                    type : string {Book 2 - Cradle of Quartz.system.attributes.resistances.[].type} (9 different values)
                        acid (x3)
                        physical (x5)
                        bludgeoning (x2)
                        electricity (x1)
                        fire (x1)
                        poison (x2)
                        mental (x1)
                        piercing (x1)
                        slashing (x1)
                    value : integer {Book 2 - Cradle of Quartz.system.attributes.resistances.[].value} (5 different values)
                        5 (x6)
                        10 (x7)
                        18 (x1)
                        4 (x1)
                        8 (x2)
                    [exceptions] : array<string> {Book 2 - Cradle of Quartz.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=2
                        Value type: string {Book 2 - Cradle of Quartz.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            adamantine (x5)
                            orichalcum (x5)
            [speed] : object {Book 2 - Cradle of Quartz.system.attributes.speed}
                otherSpeeds : array<object> {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            burrow (x3)
                            fly (x6)
                            climb (x1)
                        value : integer {Book 2 - Cradle of Quartz.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            10 (x1)
                            40 (x4)
                            25 (x3)
                            50 (x1)
                            30 (x1)
                value : integer {Book 2 - Cradle of Quartz.system.attributes.speed.value} (6 different values)
                    20 (x3)
                    25 (x19)
                    10 (x2)
                    30 (x5)
                    35 (x1)
                    0 (x1)
                [details] : string {Book 2 - Cradle of Quartz.system.attributes.speed.details} (2 different values)
                    see Uncertain Operations (x1)
                    burrow in sand only (x1)
            [adjustment] : string {Book 2 - Cradle of Quartz.system.attributes.adjustment} (same value: elite)
            [immunities] : array<object> {Book 2 - Cradle of Quartz.system.attributes.immunities}
                Length: min=0 max=5
                Value type: object {Book 2 - Cradle of Quartz.system.attributes.immunities.[]}
                    type : string {Book 2 - Cradle of Quartz.system.attributes.immunities.[].type} (11 different values)
                        death-effects (x1)
                        disease (x3)
                        paralyzed (x2)
                        poison (x2)
                        unconscious (x2)
                        critical-hits (x6)
                        precision (x7)
                        mental (x4)
                        controlled (x1)
                        emotion (x1)
                        swarm-mind (x1)
            [weaknesses] : array<object> {Book 2 - Cradle of Quartz.system.attributes.weaknesses}
                Length: min=1 max=3
                Value type: object {Book 2 - Cradle of Quartz.system.attributes.weaknesses.[]}
                    type : string {Book 2 - Cradle of Quartz.system.attributes.weaknesses.[].type} (5 different values)
                        electricity (x6)
                        orichalcum (x5)
                        cold-iron (x1)
                        area-damage (x1)
                        splash-damage (x1)
                    value : integer {Book 2 - Cradle of Quartz.system.attributes.weaknesses.[].value} (5 different values)
                        5 (x6)
                        10 (x4)
                        3 (x1)
                        4 (x2)
                        8 (x1)
            [hardness] : integer {Book 2 - Cradle of Quartz.system.attributes.hardness} (3 different values)
                8 (x3)
                18 (x1)
                10 (x2)
            [hasHealth] : boolean {Book 2 - Cradle of Quartz.system.attributes.hasHealth} (same value: True)
            [stealth] : object {Book 2 - Cradle of Quartz.system.attributes.stealth}
                details : string {Book 2 - Cradle of Quartz.system.attributes.stealth.details} (6 different values)
                    <p>(trained) to notice the glyph on the doorjamb</p> (x1)
                    <p>(trained) to find the desk switch; @Check[perception|dc:28|traits:action:seek] (expert) to find the trapdoor and charge</p> (x1)
                    <p>(expert) to spot the sockets in the floor where the portcullis drops; @Check[perception|dc:28|traits:action:seek] (expert) to spot the floor trigger</p> (x1)
                    <p>(expert) to see the brick wall behind the edges of the door</p> (x1)
                    <p>(expert)</p> (x1)
                     (x1)
                value : integer {Book 2 - Cradle of Quartz.system.attributes.stealth.value} (5 different values)
                    12 (x2)
                    10 (x1)
                    18 (x1)
                    15 (x1)
                    -10 (x1)
        details : object {Book 2 - Cradle of Quartz.system.details}
            [blurb] : string {Book 2 - Cradle of Quartz.system.details.blurb} (22 different values)
            [languages] : object {Book 2 - Cradle of Quartz.system.details.languages}
                details : string {Book 2 - Cradle of Quartz.system.details.languages.details} (5 different values)
                    telepathy 100 feet (x1)
                     (x27)
                    can't speak any language; telepathy 100 feet (x1)
                    speak with bats (x1)
                    (can't speak any language), telepathy 300 feet (x1)
                value : array<string> {Book 2 - Cradle of Quartz.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Book 2 - Cradle of Quartz.system.details.languages.value.[]} (13 different values)
                        sakvroth (x1)
                        common (x17)
                        halfling (x1)
                        osiriani (x5)
                        necril (x2)
                        draconic (x1)
                        kelish (x3)
                        kholo (x2)
                        fey (x1)
                        elven (x1)
                        jotun (x1)
                        sphinx (x1)
                        aklo (x1)
            level : object {Book 2 - Cradle of Quartz.system.details.level}
                value : integer {Book 2 - Cradle of Quartz.system.details.level.value} (10 different values)
                    4 (x9)
                    8 (x4)
                    2 (x3)
                    7 (x8)
                    5 (x5)
                    6 (x3)
                    3 (x2)
                    -1 (x1)
                    9 (x1)
                    10 (x1)
            [privateNotes] : string {Book 2 - Cradle of Quartz.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 2 - Cradle of Quartz.system.details.publicNotes} (15 different values)
                 (x15)
                <p>When a cleric rebels against their deity and dies in the grip of blasphemous rage, the heresies they committed in life may fuel their transformation into an undead herexen. Herexens seek vengeance against the deity they once worshipped, defiling temples, slaying the faithful, and rallying lesser undead and death cultists to aid them in their unholy quests. Though a herexen's divine gifts have mostly been corrupted into the vileness of undeath, they stubbornly cling to remnants of their former power, still wielding magic and armaments favored by the deity they so greatly despise.</p>
            <p>Groups of herexens that blasphemed against the same deity sometimes combine to form a mockery of a congregation, conducting blasphemous rites with something approaching euphoria. These congregations are more often formed from a blasphemous cult who practiced their heresy together in life and died together, though some gather independent herexens of the same former faith.</p> (x1)
                <p>In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.</p>
            <hr />
            <p>Wealthy business owners sometimes employ clockwork disposers to pick up trash around their establishment and keep the place tidy. Many are designed with handy (but dangerous) built-in furnaces, which they use to quickly incinerate collected refuse.</p> (x1)
                <p>This mechanical humanoid serves the role of a gatekeeper or even a greeter, but its strength also enables it to repel unwanted visitors.</p>
            <hr />
            <p>In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.</p> (x2)
                <p>This imposing construct resembles a bronze lion with the wings of a great bird and the head of a humanoid.</p>
            <hr />
            <p>In the Grand Duchy of Alkenstar, the creation of constructs is complicated by the intermittent interference of the nearby Mana Wastes. Golems and animated objects depend on lengthy magical rituals that the magic-warping effects of the Wastes often disrupt, but clockwork constructs use far less magic in their creation. A clockwork device replaces magical intricacy with superb manufacturing skill, using magic only for the final acts of animating and powering the device. Skilled local creators and inventors rarely follow someone else's design, so most clockworks found in Alkenstar are custom creations with abilities designed for a specific purpose or individual's needs.</p> (x1)
                <p>During the height of the legendary war between Nex and Geb, Nex's agents grew increasingly creative in their "recruiting" methods for their armies. One such effort involved the construction of mechanical soldiers powered by arcane engines but directed by transplanted minds. While the process generally involved willing donors who were eager to give up dying bodies to "live on" in constructed frames, rumors persist that Nex harvested the minds of prisoners of war and criminals for these creations.</p>
            <p>Today, thousands of years after those wars ended, hundreds of daelums still live. Their intellects have, in large part, fully embraced their new "lives," and very few remember their previous existences today. Daelums can be found throughout the Mana Wastes serving as guides, porters, mine workers, and mercenaries.</p> (x1)
                <p>Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.</p>
            <hr />
            <p>Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.</p> (x2)
                <p>A mutant desert drake often dwells in regions where magic has transformed the desert sands into sheets of glass or growths of strangely growing crystals.</p>
            <hr />
            <p>The magic-warping effects of the Mana Wastes extend to the life forces of creatures unfortunate enough to become lost in the cursed desert. Those who undergo the wasteland's most dramatic metamorphoses are referred to as Mana Wastes mutants.</p> (x1)
                <p>Mutant giant toads prefer to dwell in polluted refuse heaps, contaminated swaths of sand, or other poisonous wastes. Often afflicted with a vestigial face or limbs, its back is studded with acid-filled pustules.</p>
            <hr />
            <p>The magic-warping effects of the Mana Wastes extend to the life forces of creatures unfortunate enough to become lost in the cursed desert. Those who undergo the wasteland's most dramatic metamorphoses are referred to as Mana Wastes mutants.</p> (x1)
                <p>Originally created by Gebbite necromancers during the war against Nex, the scarecophagus is an evil construct that draws power directly from the undead mummy trapped forever within its sealed core. This necromantic energy is channeled throughout the construct's body, allowing it to scuttle about on legs of stone, animate tentacles to strike at foes, and use the mummy's trapped mind for its own sapience and magical powers.</p> (x1)
                <p>Corrupting magical storms and the interference of unethical gear- smiths birthed the first of the so-called smog giants. These hot-tempered behemoths all originate from a clan of unfortunate hill giants which became so attuned to their strange environment they developed unique mutations and incredibly violent dispositions. For all their physical abnormalities, it's still fair to say the violent confrontations common along the Western Ravage are the true cause of smog giants' monstrous nature.</p>
            <p>Smog giants can eat meat and bone, but they prefer diets of black powder and the raw materials that make up this alchemical concoction. Their bodies store repositories of the stuff infused with the unstable occult energies that lace their flesh, granting them the ability to "crack" these pockets of subdermal explosives when they attack, much like a tough cracking their knuckles during a fight. In this case however, the results are much more violent—especially when coupled with the large quantities of weaponized body piercings and adornments smog giants often wear.</p> (x1)
                <p>Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.</p>
            <hr />
            <p>Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.</p> (x1)
                <p>Soulbound dolls are eerie mannequins or playthings that have been imbued with a small piece of a deceased mortal's soul. These little constructs are created for a variety of reasons-such as to serve as companions or servants-but their free will means their obedience to their creators is hardly a given. Followers of Pharasma generally abhor soulbound dolls, viewing them as a perversion of the natural cycle of souls, and those who worship the Lady of Graves see the destruction of a soulbound doll, regardless of the construct's alignment, as an important service to the Great Beyond. Soulbound dolls are the simplest in a series of soulbound constructs including human-sized soulbound mannequins, powerful soulbound shells, and sentinel soulbound terra-cotta warriors. Creating them from unwilling living creatures is evil, and an unwilling donor can resist the process with a successful Will save against the creator's Craft DC, ruining the doll if not preventing the donor's death. A non-evil doll can only be crafted from the soul of a person who has given consent to such use before their death occurred</p>
            <p>Soulbound dolls encountered by adventurers are typically guardians of some sort; despite their diminutive size, the soul fragment's power makes the doll's flst more dangerous than a casual observer would expect. Further, it grants the doll a single spell of outsized power given its stature. Because of their autonomy and remarkable intelligence, soulbound dolls are occasionally employed by their crafters as administrators over much more powerful but mindless constructs such as golems, allowing such dolls to control defenses far beyond their own capabilities. Though soulbound dolls contain a small fragment of a soul extracted during or shortly after a person's death, this doesn't affect the deceased's resurrection or progress to the afterlife. This extraction process is lethal to otherwise-living prospective soul donors, though there are rumors of more expensive processes that allows someone to donate a fragment of a living soul without repercussions.</p>
            <p>The soul fragment resides in a soul focus gem typically embedded in the doll's neck or chest. The soul fragment isn't static, and the doll continues to learn from its initial state, meaning its personality and abilities can change, possibly growing closer to the donor's or moving farther afield on its own individual path. The soulbound doll's focus gem retains the doll's memories even after the doll's destruction. The the intact soul focus gem of a destroyed doll can even be placed into a new doll body by someone knowledgeable in the creation of soulbound creatures, effectively reconstituting the soulbound doll.</p> (x1)
                <p>Sometimes the best intentions result in dire consequences and even a successful project can turn into an unending nightmare. Such is the grim tale of the first trapjaw tangles. These mechanical swarms were initially created as a solution to the pestilence of mutated rodents that plagued Alkenstar. These mobile rat traps, bound together by a magical matrix of occult energy, were programmed to wait in ambush or chase down their prey. The first trapjaw tangles proved effective and their creators were well rewarded for their ingenious designs. Soon trapjaw tangles were deployed throughout Alkenstar, Martel, and the Gunworks. Waves of them would be sent to roam into the Spellscar Desert, and the ever-present vermin were quickly forgotten.</p>
            <p>Then disaster struck. A rogue wave of magical energy washed over an airship that carried a trapjaw tangle in its hold. The magical affliction scrambled the tangle's programming and gave the swarm just enough intellect to send it on a red frenzy through the ship. When the airship crashed into the outskirts of Alkenstar, its crew perished but the infected tangle survived to infect every trapjaw it met with the same deadly scrambling of magic. Now, trapjaw tangles are an even greater menace to society than the vermin they were originally designed to eradicate.</p> (x1)
                <p>Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into friends and then pitting them against one another. When competing in a social or intellectual arena, the mastermind is a 7th-level challenge.</p>
            <hr />
            <p>Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.</p> (x1)
            publication : object {Book 2 - Cradle of Quartz.system.details.publication}
                license : string {Book 2 - Cradle of Quartz.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 2 - Cradle of Quartz.system.details.publication.remaster} (same value: False)
                title : string {Book 2 - Cradle of Quartz.system.details.publication.title} (same value: Pathfinder #179: Cradle of Quartz)
            [description] : string {Book 2 - Cradle of Quartz.system.details.description} (6 different values)
                <p>A loud pop sounds when this door is opened, followed immediately by a blast of colorful lights that washes over whoever opened the door.</p> (x1)
                <p>A black‑powder charge fastened to a trapdoor (marked with a "T" on the map) blows a hole in a steam tunnel, filling the room with superheated steam.</p> (x1)
                <p>An iron portcullis drops from the ceiling when a pressure plate is triggered.</p> (x1)
                <p>A black‑powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.</p> (x1)
                <p>A half‑dozen iron darts fire from spring‑loaded launchers concealed in the desk opposite the front door.</p> (x1)
                <p>Exposed clockwork gears spin at high speeds.</p> (x1)
            [disable] : string {Book 2 - Cradle of Quartz.system.details.disable} (6 different values)
                <p>@Check[thievery|dc:25|traits:action:disable-a-device] (trained) to disable the glyph, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 22) to counteract the glyph</p> (x1)
                <p>@Check[thievery|dc:18|traits:action:disable-a-device] (trained) to disarm the desk switch; @Check[thievery|dc:28|traits:action:disable-a-device] (expert) to disarm the trapdoor charge</p> (x1)
                <p>@Check[thievery|dc:27|traits:action:disable-a-device] (expert) to disable the floor trigger, or @Check[athletics|dc:27] or @Check[engineering-lore|dc:27] to jam the portcullis in the ceiling</p> (x1)
                <p>[[/act disable-device dc=27]]{DC 27 Thievery} (expert) to disable the doorknob trigger</p>
            <p></p> (x1)
                <p>@Check[thievery|dc:22|name:Disable the trigger|traits:action:disable-a-device] (trained) to disable the trigger, or @Check[acrobatics|dc:18|name:Squeeze through the door|traits:action:squeeze] to squeeze through the partially opened door (this doesn't disable the trap but prevents it from triggering)</p> (x1)
                <p>@Check[thievery|dc:28|name:Disable the engine|traits:action:disable-a-device] (expert) to disable the engine, or @Check[engineering-lore|dc:26|name:Disengage the drive shaft] to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.</p> (x1)
            [isComplex] : boolean {Book 2 - Cradle of Quartz.system.details.isComplex} (2 different values)
                False (x5)
                True (x1)
            [reset] : string {Book 2 - Cradle of Quartz.system.details.reset} (2 different values)
                 (x5)
                <p>The trap resets as soon as the door is closed. It has enough darts to trigger three times, after which, it must be reloaded with 20 darts before it can reset again.</p> (x1)
            [routine] : string {Book 2 - Cradle of Quartz.system.details.routine} (2 different values)
                 (x5)
                <p>(1 action) The trapdoor emits a jet of superheated steam. Each creature in the room must attempt a @Check[fortitude|dc:28] save.</p>
            <hr />
            <p><strong>Critical Success</strong> The creature is unaffected.</p>
            <p><strong>Success</strong> The creature takes @Damage[(1d10+3)[fire]] damage.</p>
            <p><strong>Failure</strong> The creature takes @Damage[(2d10+6)[fire]] damage and is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round.</p>
            <p><strong>Critical Failure</strong> The creature takes @Damage[(2d10+6)[fire]] damage, is @UUID[Compendium.pf2e.conditionitems.Item.Fatigued], and is blinded for 1 round.</p> (x1)
        [initiative] : object {Book 2 - Cradle of Quartz.system.initiative}
            statistic : string {Book 2 - Cradle of Quartz.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 2 - Cradle of Quartz.system.perception}
            details : string {Book 2 - Cradle of Quartz.system.perception.details} (4 different values)
                 (x28)
                +13 to seek creatures using hearing (x1)
                magic sense (imprecise) 30 feet (x1)
                lamp vision 30 feet (x1)
            mod : integer {Book 2 - Cradle of Quartz.system.perception.mod} (12 different values)
                10 (x2)
                14 (x4)
                8 (x5)
                15 (x2)
                13 (x2)
                12 (x4)
                16 (x2)
                19 (x2)
                11 (x4)
                17 (x2)
                9 (x1)
                21 (x1)
            senses : array<object> {Book 2 - Cradle of Quartz.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 2 - Cradle of Quartz.system.perception.senses.[]}
                    type : string {Book 2 - Cradle of Quartz.system.perception.senses.[].type} (5 different values)
                        darkvision (x17)
                        scent (x4)
                        tremorsense (x1)
                        low-light-vision (x4)
                        greater-darkvision (x1)
                    [acuity] : string {Book 2 - Cradle of Quartz.system.perception.senses.[].acuity} (same value: imprecise)
                    [range] : integer {Book 2 - Cradle of Quartz.system.perception.senses.[].range} (same value: 30)
        [resources] : object {Book 2 - Cradle of Quartz.system.resources}
            [focus] : object {Book 2 - Cradle of Quartz.system.resources.focus}
                max : integer {Book 2 - Cradle of Quartz.system.resources.focus.max} (same value: 1)
                [maxx] : integer {Book 2 - Cradle of Quartz.system.resources.focus.maxx} (same value: 1)
                value : integer {Book 2 - Cradle of Quartz.system.resources.focus.value} (same value: 1)
        saves : object {Book 2 - Cradle of Quartz.system.saves}
            fortitude : object {Book 2 - Cradle of Quartz.system.saves.fortitude}
                saveDetail : string {Book 2 - Cradle of Quartz.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 2 - Cradle of Quartz.system.saves.fortitude.value} (13 different values)
                    12 (x4)
                    15 (x4)
                    5 (x1)
                    18 (x4)
                    10 (x4)
                    14 (x4)
                    13 (x4)
                    17 (x4)
                    11 (x2)
                    7 (x2)
                    9 (x2)
                    3 (x1)
                    6 (x1)
            reflex : object {Book 2 - Cradle of Quartz.system.saves.reflex}
                saveDetail : string {Book 2 - Cradle of Quartz.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 2 - Cradle of Quartz.system.saves.reflex.value} (14 different values)
                    11 (x5)
                    19 (x1)
                    8 (x5)
                    15 (x6)
                    18 (x4)
                    16 (x2)
                    10 (x3)
                    17 (x3)
                    14 (x3)
                    12 (x1)
                    9 (x1)
                    13 (x1)
                    5 (x1)
                    21 (x1)
            will : object {Book 2 - Cradle of Quartz.system.saves.will}
                saveDetail : string {Book 2 - Cradle of Quartz.system.saves.will.saveDetail} (same value: )
                value : integer {Book 2 - Cradle of Quartz.system.saves.will.value} (14 different values)
                    11 (x1)
                    17 (x1)
                    10 (x5)
                    12 (x4)
                    9 (x3)
                    14 (x3)
                    16 (x3)
                    13 (x4)
                    0 (x6)
                    8 (x2)
                    6 (x2)
                    15 (x1)
                    7 (x1)
                    19 (x1)
        [skills] : object {Book 2 - Cradle of Quartz.system.skills}
            [acrobatics] : object {Book 2 - Cradle of Quartz.system.skills.acrobatics}
                base : integer {Book 2 - Cradle of Quartz.system.skills.acrobatics.base} (9 different values)
                    11 (x3)
                    16 (x2)
                    13 (x6)
                    12 (x2)
                    6 (x1)
                    18 (x2)
                    17 (x1)
                    8 (x1)
                    22 (x1)
            [athletics] : object {Book 2 - Cradle of Quartz.system.skills.athletics}
                base : integer {Book 2 - Cradle of Quartz.system.skills.athletics.base} (13 different values)
                    13 (x4)
                    14 (x1)
                    6 (x2)
                    17 (x3)
                    12 (x3)
                    10 (x3)
                    16 (x2)
                    18 (x1)
                    11 (x1)
                    8 (x1)
                    19 (x2)
                    15 (x2)
                    9 (x1)
                [special] : array<object> {Book 2 - Cradle of Quartz.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - Cradle of Quartz.system.skills.athletics.special.[]}
                        base : integer {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].base} (3 different values)
                            12 (x3)
                            18 (x1)
                            10 (x1)
                        label : string {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].label} (4 different values)
                            to Disarm or Grapple (x2)
                            to Disarm, Grapple, or avoid being Disarmed (x1)
                            to High Jump or Long Jump (x1)
                            to Trip and Tangle (x1)
                        predicate : array<object|string> {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: mixed
                                object {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[]}
                                    or : array<string> {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[].or}
                                        Length: min=2 max=2
                                        Value type: string {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values)
                                            action:disarm (x3)
                                            action:grapple (x3)
                                            action:long-jump (x1)
                                            action:high-jump (x1)
                                string {Book 2 - Cradle of Quartz.system.skills.athletics.special.[].predicate.[]} (same value: trip-tangle)
            [deception] : object {Book 2 - Cradle of Quartz.system.skills.deception}
                base : integer {Book 2 - Cradle of Quartz.system.skills.deception.base} (8 different values)
                    18 (x1)
                    7 (x1)
                    15 (x4)
                    12 (x1)
                    10 (x1)
                    11 (x1)
                    13 (x1)
                    6 (x1)
            [intimidation] : object {Book 2 - Cradle of Quartz.system.skills.intimidation}
                base : integer {Book 2 - Cradle of Quartz.system.skills.intimidation.base} (8 different values)
                    18 (x1)
                    11 (x1)
                    17 (x2)
                    10 (x2)
                    13 (x1)
                    14 (x1)
                    16 (x1)
                    15 (x2)
            [society] : object {Book 2 - Cradle of Quartz.system.skills.society}
                base : integer {Book 2 - Cradle of Quartz.system.skills.society.base} (4 different values)
                    18 (x1)
                    11 (x3)
                    6 (x1)
                    17 (x1)
            [stealth] : object {Book 2 - Cradle of Quartz.system.skills.stealth}
                base : integer {Book 2 - Cradle of Quartz.system.skills.stealth.base} (10 different values)
                    18 (x2)
                    6 (x2)
                    13 (x7)
                    12 (x3)
                    9 (x2)
                    16 (x1)
                    7 (x1)
                    17 (x1)
                    8 (x1)
                    22 (x1)
            [thievery] : object {Book 2 - Cradle of Quartz.system.skills.thievery}
                base : integer {Book 2 - Cradle of Quartz.system.skills.thievery.base} (8 different values)
                    18 (x1)
                    15 (x2)
                    14 (x1)
                    16 (x1)
                    13 (x1)
                    17 (x1)
                    5 (x1)
                    9 (x1)
            [religion] : object {Book 2 - Cradle of Quartz.system.skills.religion}
                base : integer {Book 2 - Cradle of Quartz.system.skills.religion.base} (2 different values)
                    10 (x1)
                    11 (x1)
            [survival] : object {Book 2 - Cradle of Quartz.system.skills.survival}
                base : integer {Book 2 - Cradle of Quartz.system.skills.survival.base} (5 different values)
                    15 (x1)
                    11 (x1)
                    16 (x1)
                    17 (x2)
                    13 (x1)
                special : array<object> {Book 2 - Cradle of Quartz.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Book 2 - Cradle of Quartz.system.skills.survival.special.[]}
                        base : integer {Book 2 - Cradle of Quartz.system.skills.survival.special.[].base} (same value: 23)
                        label : string {Book 2 - Cradle of Quartz.system.skills.survival.special.[].label} (same value: to Track)
            [arcana] : object {Book 2 - Cradle of Quartz.system.skills.arcana}
                base : integer {Book 2 - Cradle of Quartz.system.skills.arcana.base} (3 different values)
                    16 (x1)
                    11 (x1)
                    13 (x1)
            [diplomacy] : object {Book 2 - Cradle of Quartz.system.skills.diplomacy}
                base : integer {Book 2 - Cradle of Quartz.system.skills.diplomacy.base} (5 different values)
                    14 (x1)
                    11 (x1)
                    13 (x1)
                    15 (x2)
                    6 (x1)
            [nature] : object {Book 2 - Cradle of Quartz.system.skills.nature}
                base : integer {Book 2 - Cradle of Quartz.system.skills.nature.base} (same value: 10)
            [occultism] : object {Book 2 - Cradle of Quartz.system.skills.occultism}
                base : integer {Book 2 - Cradle of Quartz.system.skills.occultism.base} (4 different values)
                    9 (x1)
                    4 (x1)
                    22 (x1)
                    15 (x1)
            [performance] : object {Book 2 - Cradle of Quartz.system.skills.performance}
                base : integer {Book 2 - Cradle of Quartz.system.skills.performance.base} (2 different values)
                    8 (x1)
                    17 (x1)
        traits : object {Book 2 - Cradle of Quartz.system.traits}
            rarity : string {Book 2 - Cradle of Quartz.system.traits.rarity} (4 different values)
                unique (x12)
                uncommon (x6)
                rare (x12)
                common (x7)
            size : object {Book 2 - Cradle of Quartz.system.traits.size}
                value : string {Book 2 - Cradle of Quartz.system.traits.size.value} (4 different values)
                    sm (x4)
                    med (x22)
                    lg (x8)
                    tiny (x3)
            value : array<string> {Book 2 - Cradle of Quartz.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 2 - Cradle of Quartz.system.traits.value.[]} (33 different values)
        [creatureType] : string {Book 2 - Cradle of Quartz.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 2 - Cradle of Quartz.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
    type : string {Book 2 - Cradle of Quartz.type} (2 different values)
        npc (x31)
        hazard (x6)